Beacon Treasure Hunt: Lost in Time
A lost recorder. A traveler out of time. Follow clues along Beacon’s Main Street to help Ed Reed find his way home.
Choose a destination, or use your location to see distances.

A lost recorder. A traveler out of time. Follow clues along Beacon’s Main Street to help Ed Reed find his way home.

A mysterious pulse draws you into an inventor's unfinished investigation. Follow the trail of a secret society.

Strange symbols from the logs of a psychiatric doctor's patients lead down a rabbit hole along the river's edge.
Reach a zone and an audio scene may begin, or a new challenge may unlock. Solve what you find, earn points, and reveal story moments that could only happen in that place.


Piece things together as the story unfolds around you.

A coffee stop. A tempting side street. Leave a little room for the discoveries between the clues.

An overlooked detail. An unexpected connection. Notice things you might otherwise walk straight past.
Pick an experience and how many people will join on their own phones.
Your group joins on their own phones, or shares one.
At the starting point, the organizer selects Start experience. Then follow the clues as they unlock.

Pick a pass for one experience and the number of people joining on their own phones. Every pass includes the complete experience. No subscription.
Play solo, or with your group on up to two devices.
More phones, one shared adventure.
Make a day of the occasion.
One pass covers one shared outing. Its limit is the number of people who can join individually, including the organizer. If everyone shares one phone, Discovery is enough. Prices in USD, plus applicable tax added at checkout. Your final total is shown before payment. Travel, food, and paid attractions aren’t included.
Not hooked? Request a full refund for your paid pass before the organizer starts or within 10 minutes of that first Start.
Read the refund promiseBefore you follow that first clue.
Yes. Go solo with the Discovery Pass, or invite one friend to join on their own phone at no extra cost.
Yes. Your whole group can share one phone using a Discovery Pass. Every pass includes the complete experience. If more people would like to join on their own phones, Crew includes up to six individual player places and Get-Together includes up to twelve, with shared group progress.
One person buys the pass and shares a link or code. Your group can share one phone or join on separate phones. Progress is shared; audio plays on each phone separately. Discovery includes up to 2 individual players, Crew up to 6, and Get-Together up to 12. A group sharing one phone can use Discovery.
Ask for a refund before the organizer starts or within 10 minutes of that first Start. No reason needed. The refund covers the whole pass and ends access for everyone in the group.
Read the refund promiseA self-guided experience. There’s no guide and no set time. Your group follows clues through a real place and solves the story together. There’s no physical prize. The reward is cracking it.
No download needed. Obelisk runs in your phone’s browser. Bring a charged phone with mobile internet and allow location access when prompted.
Our paid experiences are designed primarily for adults. Children may accompany an adult with a parent or legal guardian’s permission and supervision, subject to any age restrictions for the experience. The responsible adult should check its description, route and suitability guidance, and stays in charge of the phone and character chat.